3DS-201 3ds Max Particle Systems

Particle systems allow you to simulate the flow of material through a process, make it rain or snow, or build up or dissolve an object in the scene. They are a standard feature in motion picture and game special effects and can be used in the simulation of material handling and process animation. This course covers the use of particle systems including the use of deflectors, forces, age tests and materials needed to simulate a wide variety of effects.

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